Four worlds. One curriculum underneath.
Skate, surf, BMX or snow. The choice changes the world, the rider and the names of the spots — and changes nothing about what your child is learning.
Pick a world, keep everything
A world is a path of spots through a place, and your child picks theirs at the start. They can switch whenever they like: the skills, the streak, the coins and the gear all carry over, because the sport is the skin and the curriculum is the thing underneath it.
- 🛹 Skatepark CityCurb, ledge, stairs, half-pipe.
- 🏄 Wave CoastShore break, reef, barrel, big wave.
- 🚲 Dirt TrailsPump track, berm, step-up, mega jump.
- 🏂 Peak MountainBunny hill, kicker, rail, halfpipe.
What a landed spot is worth
Four questions right and the trick lands: ten experience points per correct answer, forty coins for the spot, and the next spot opens. Every fifth spot is a chest rather than a lesson.
Coins buy gear, in four slots — helmet, hoodie, board, wheels — and that is the only thing coins do. There is nothing in a child’s half of this app that costs money, and nothing that can be bought with it.
Practise on a day and the streak holds; miss days and it cools off a level at a time rather than going to zero. Nothing in here scolds a child for a Tuesday they missed.
The bonus game after every landed spot
Land a spot and a 45-second game opens in your child’s own sport: a run over obstacles, a three-lane dodge, or a trick-timing round. Three lives, and then it ends — there is no extra life to buy, no ad to watch, and no next level to keep them in it.
It is a reward for finishing a skill rather than for a right answer, which is the thing worth coming back for tomorrow. And it is play: a bonus round is never in a report and never leaves the family.
Let them pick a world.
Start 7 days freeFour sports today. Parkour, scooter and climbing are ideas, not promises.